﻿using System;
using System.IO;
using Microsoft.Xna.Framework;

namespace Rites.GameObjects
{
    public class Player : Mobile
    {

        #region Constructors
        public Player()
        {
            vecPersonalTransition = new Vector2(0.0f, 0.0f);
            RunSpeed = 400.0f;
        }

        #endregion

        public string PlayerString()
        {
            return this.Name;
        }
    }
}
